World of Warcraft was released eleven years ago, and while it wasn't the only MMO around, it was certainly one of, if not the most expansive. There are multiple free to play MMORPG's, and they've always been free: Elsword, Guild Wars 2, and Neverwinter to name a few.Īll of these have their own varying success stories, and when WildStar and Elder Scrolls Online announced their intent to drop their subscriptions, it has become clear that pay-to-play MMOs are losing the war. However, this level of success has not been matched since World of Warcraft's debut in 2004, and the subscriptions who charge are not necessarily more successful than their free to play counterparts. Any game developer would love that kind of success, and of course, that kind of money intake. The answer is relatively obvious: World of Warcraft has always charged a $14.99 per month subscription fee for its eleven year run, and its massive success is impossible to deny. Eve Online is another example of Pay to Play.
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